About texture import in Mesh
Hello, anyone know how to import textures to a mesh?
You can either:
- Drape a image on a mesh.
- Import the mesh as an .obj with associated .mtl and image files.
- Import the mesh as Maptek .00t and .ireg files (Maptek Link extension required).
I hope that helped, let us know if you are still having issues.
I am struggling recently with the obj import where when I import the obj it does not bring the texture mtl file in the project, it just brings in the mesh. I tried the obj export as jpeg, tiff png nothing seems to works. It worked for the previously, but since the 6.04 release it does not do it.
edited July 21
Apologies, I didn't see your response until now. Can you please open a support ticket and we can assist you in determining the source of the problem. Does the exact same obj + image work in previous versions of Leapfrog?
Things that usually trip up the process include:
- Using non-relative file paths to the image in the .mtl file.
- The .mtl file not being explicitly listed in the .obj file
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