Importing texturized meshes
I am trying to import an .OBJ file as a texturized mesh into Leapfrog (together with the .MTL and .PNG file). It works fine in other 3D softwares but Leapfrog does not import correctly the .PNG texture: it stretches and trims it instead. It is almost as if the way Leapfrog references textures for .OBJ files is different than any other softwares (is it?).
Any idea why this happens? Is there a limitations to how large the image must be (dimensions in pixels and/or size in Mb)?